A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. eventually,) but wow, that. OFFICIAL FTL: MULTIVERSE DEVELOPMENT NEWS - READ COMMENTS. I found that. Petralicious. . Ion Bomb Only takes 1 power for 4 ion damage, but extremely long cooldown. The grid layout of the ship prohibits 5 rooms being any closer together. A Teleporter is a great addition to Stealth Ship A, but isn’t as good on Stealth Ship B because of the small Med-Bay. This one runthrough I got a Glaive Beam, and two Flak 1's. IMO the best way to use the glaive beam is to sell it as soon as possible. The player controls a spacecraft with crew that intercepts an important data packet from the Rebel Fleet. FASTER THAN LIGHT: ADVANCED EDITION. It is regarded as one of the worst ships in the game. Zyos. Halberd Beam is the best rounded of the beam weapons. I am in Sector 5 or 6. 351 votes, 51 comments. add a combat or fire beam or just a beam1 drone, and. There are a lot of different types of weapons in the game. I had forgotten about the beam laser module specific to the Federation Cruiser, and the beam shot right down the ship, killing my Mantis and Rockman, and then blowing up the enemy ship. Glaive Beam is the only beam weapon that can remove Zoltan Shield in one swipe and still potentially damage the ship. the Normandy SR-2 from the video game series Mass Effect, which is an advanced stealth frigate built as a collaborative effort between races and featuring a high-powered beam weapon as its main gun. Full Lvl 4 shields, of course. 71K subscribers in the ftlgame community. FTL sees the player in the position of a starship commander who must battle their way through dangerous star systems while. Charge Ion: The best Ion-weapon in the game. Once you have that, you can make most decent (and much easier to put together, because you can usually use them while you;re getting that defense, not. The Glaive Beam itself is pretty much the only thing keeping this ship out of last place. And lastly if you unpower a hacking/boarding drone in flight, they stop moving. Automated reloaders work best with weapon setups with short cooldown (Flak 1, Burst laser 2, Heavy Laser 1 etc. 0 coins. Let's just say I love the glaive beam. All others will be defeated by a single layer of shields. That would have been fatal. It's a powerhouse, sure, but it doesn't have good synergy like ion weapons, and it's not efficient like the BLII or Flak I. The Glaive Beam is singlehandedly the most powerful weapon in the game. You can hit 5 rooms by aligning the beam along the border between the rooms such that it hits the room on each side, but I don't think you can get 6 so unless that one extra room hit is enough to kill it you're better off hitting some key systems (eg. Cooldown Module [3] . FTL: Faster Than Light > General Discussions > Topic Details. 24, 2016 00:38:40. 'Course, if FTL were following the Nethack example, that Glaive Beam would be cursed, and maybe there'd be a ghost, too. be it a IB2 + IB1 + a laser or beam, or a couple flaks and a beam (or laser), or a ton'o'lasers (4xBL2 would be a dream come true), or any mix and match, as long as the cooldown times are close enough (or one is nearly double the others, say, 2xflakI + glaive. 218 votes, 16 comments. This guide aims to show players of any skill level how to get this cruiser up and. Glaive Beams, Breach Bomb Mk II and such things -- all these are quite slow recharging compared to what you have. Affect some properties, like description of weapon and change texture. So if it is blocked by shields when it enters a room, there will be no hull/system damage, but if the shields are cleared before it enters a new tile in the same room, the beam can deal crew. And the LORD sayeth: thou shall upgrade thy engines so that thy glaive beam stayeth online after thy foe shoots a breach missile. Sure, they do a lot of damage, but you have to get the shields down first. "One of the most powerful weapons of war ever created. The best weapon in FTL in my opinion at this time is the Ion Blast 2 in combination with in order the Halberd Beam Glaive Beam Burst Laser 2. I like all, will be awsome if you make a multiplayer option so we can fight with another players with navy. . The A-tier weapons are also very strong but may have limitations or drawbacks that prevent them from reaching the same level as the S-tier. Also, even if you do have a Glaive Beam, having a BL3 to open up the shields first is a great combo. Pike Beam's length means it can regularly hit 4-6 rooms, whereas Hull Beam (and Glaive and Halberd) is usually going to be hitting 3-4. Prepare for the finale in four days! If you don't want to miss any, be sure to join r/Cweeperz to get notified of new content, alternatively, check out our discord server where we play all sorts of space warcrime games together!. Now all of your weapons (even the offline ones) are fully charged*. 6 Fire Beam 3. g. Warp 1-2 guys to take out the enemy and the system, then warp back. FTL: Faster Than Light. I'd also wanna try this with a Glaive Beam. Matt originally played on his Youtube channel shortly after its release in September 2012, and began streaming in March 2019 following his ascension in NetHack . The following combinations can 1-shot every phase of the ez flagship: (8) 4x Pike. The bonus of this weapon though, is the 2x damage multiplier it receives when hitting. payload removes systems with good breach chance, very good and fun. In testing, it does around ~2000 damage in the middle of a stripped testing target with ~1000 at the source. Eculc • 8 yr. Around sector 3-4 you start seeing ships with 3 shields, and the beam can't penetrate. Crow Revell's Playthroughs with in-depth analysis: Kestrel A: tutorial guide (Easy) Kestrel A: master class (Hard) Crew kill tactics w/out boarding How to use scrap in FTL How to not lose in FTL Augment tier list Mike Hopley's Guides and tips Guides: Beginners' guide Beginners' Flagship guide Zoltan C. Beams are, as the name suggests, highly focused beams of energy, designed to deal massive damage to the hull and systems of a ship, or kill the crew. Setting everything to just fire works great for Flak and Ion Blast II, but not for. " To earn this achievement, your cloak must start before you do any hull damage; and you must stay cloaked until the battle is over and the after-battle text pops up. FTL: Faster Than Light. Per page: 15 30 50. (Glaive Beam) 전력 소비. More forgiving play is doing a regular toggle for both. I'll start; If you get a Chain Vulcan or a Glaive Beam, enemy shots have an increased chance of causing a fire or breach in your Weapons room. The Vulcan has the potential to take down any ship, including the. But which of the weapons is the best to use? Before you can answer that question, you kinda have to figure out what your asking about. Must have for Stealth B. - Glaive Beam Layout C - Simo-H How to unlock: Reach Sector 8 with DA-SR 12 and have Advanced Edition. XD find, 3 glaives and a burst laser III You can only power 2 of those. Since it doesn’t work every time the developers decided not to consider this a bug, and to keep it part of the game. a simple rule to remember is that for each shield the ship has the beam does 1 less damage the only beams i'e seen that do more than 1 damage per room are halberd and glaive. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…21 votes, 21 comments. Because of this, the Shivan is the easiest ship in the game. While it's a ♥♥♥♥♥ to get started with, starting off with a Cloaking Device and the Glaive Beam is very nice. Phase 3 was scary by the time I had the super shield down I was in pretty rough shape. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. A beam should be shot right after shield-disabling volleys, ideally after taking out the shield somehow. Now all of your weapons (even the offline ones) are fully charged*. Halberd Beam: Pretty much the best beam weapon to buy; Glaive is a good bit stronger, but too expensive to buy. Top. Lasers are general-purpose energy weapons. The Defense Drone MK II is capable of shooting down incoming boarding drones and, sometimes, orbiting drones themselves. It has a fast charge time, requires only 2 energy and does 1 damage. And we said "Oh crap!" because we couldn't afford it. Steam Munity Shields Are A Crutch The Stealth B In Advanced Edition. Archive of the hilariously bad ship strategies previously found on the FTL wiki. Glaive Beam still hits for 3. Faster Than Light by Subset Games. charge the glaive to full, then depower it while paused, power the flak 2 and jump to the next sector. !?!? -- Here's the link to our latest Double Glaive beam run that we got on hard mode, no pause! No pre-igniter, though = ( Watch live at. Bought it a year or two ago and didn't really get it, started playing again a couple of weeks ago and have been completely engrossed with it since. with no shields it does 4 damage per room 1 shield 3 damage per room 2 shields 2 per room and 3 1 per room. Had a lot of fun recently with hacking + hull beam + fire beam. One-shot beam setups. Halberd Beam: Everybody knows the Halberd has a great balance of power and cost. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…Selling Glaive Beams for just one-twenty scrap. Find a ship and shoot it until it's really low on HP, then jump away. Glaive Beam costs 4 power and takes 25 seconds to charge but can't do anything on its own if the enemy has 2 shield layers. (Glaive Beams are kinda cursed, lol. Sure, they do a lot of damage, but you have to get the shields down first. Date Posted: Feb 25, 2014 @ 11:29pm. Targeting with weapons in advance can help circumvent this limitation (setting a beam trajectory prior to the cloak will make the beam weapon fire if the weapons charge time is <=20 seconds, e. Like any projectile weapon, lasers can miss. Upgrade to lvl 3 cloak asap (as has been said). Anti-Bio beam isn't recommended for general purposes, but has some niche uses. 38 ratings. Members Online. Ion Bomb Only takes 1 power for 4 ion damage, but extremely long cooldown. pair a beam 2 drone with an ion burst 2, and you'll be killing ships way before you realize it. Basically, it exaggerates the worst aspects of the Glaive Beam. This was the easiest and most trivial Flagship fight ever, considering the first two phases lasted around 10 seconds each (waiting for hacking to drain. Yes, you set a starting point and a direction it goes in. It pairs very well with flak weapons and burst lasers, but less so with other beam weapons or drones. Glaive Beam: Not as safe and easy to set up as the Halberd, but accomplishes the same effect and then some, especially with hacking. #10. as for combos, whatever costs little energy and lets you break shields and deal damage. Wait till all of your weapons are charged, use the other weapons to take down or damage the shields, and then slice them up with the beams. If you don't, though, then over time the two Flak I are definitely more useful. Some beams deal no damage to systems or hull, but instead start fires or hurt crew. The beam continues a very, very small length after it's finished dealing its damage against the Zoltan Shield. ) Double Glaive is fun if you can make it work. If you use Glaive on level 1 shields, it does 2 damage. Whenever you encounter an enemy ship, cloak immediately with the full three levels. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. FTL: Faster Than Light is a space role-playing game with roguelike elements developed by Subset Games. The combination of these weapons required all 8 weapon power bars, and. FTL: Faster Than Light. r/ftlgame • OFFICIAL FTL: MULTIVERSE DEVELOPMENT NEWS - READ COMMENTS. If you do it perfectly you can unpause, fire the preignited flak, repower the. Even if you have a glaive beam enemies will eventually have 3 shield bars. ago. My absolute favourite run of FTL was one game where I found TWO fire beams and an Ion MkII with the Engi B. And the Glaive integrates far better with the rest of the game. It does 1 damage to a ship with 2 shields. This is separate from room/hull damage which is triggered when a beam passes over a room boundary to. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…I opt for the latter over the Zoltan Shield because it works constantly and the ZS gets shredded by combat drones and ion or beam weapons (making it barely useful against phase 1 or 2 of the flagship). It works with your own cloak where the Vulcan doesn't, and vice versa where enemy cloaking will reset the Vulcan's shield penetration. 50cal) bullets. As such (in particular with the glaive beam) it is possible to deal 2*weapon damage to the zoltan shield and if this is sufficient to drop the zoltan shield also damage the last pixel or so of the beam. The beginning was very nice: I found a Fire Beam. Also, target the shields first with the Glaive Beam if you can hit both them and the weapons; damage to the enemies' shields may cause their shield level to drop so you can do more damage to the weapons once the. In sector 1 on Easy. Aiming Hull Beam at systemless rooms will not increase damage to Zoltan Shields. If you are using mixed weaponry though, the Halberd is better, because it's lower cooldown and lesser powerrequirement makes it play nicer with other weapons. Upgraded cloaking makes this easier. Definitely depends on the situation. Just comparing it to the Halberd Beam, you're getting 50% more damage per volley, but per second the Glaive Beam only technically is better; multiplying the Halberd Beam's charge time of 17 seconds by 150% gives you 25. In order for a Beam to pierce any kind of Shield; it needs to do MORE than 1 damage per. For example, optimal play against unmanned Heavy Laser + Mini Beam is cloaking the Heavy Laser without toggling, then toggling the Mini Beam perfectly. See more posts like this in r/ftlgame. 0 to 0. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. The only problem is coming in contact with alot of beam drones or zoltan super shields from the start. Description. 10 Flak Artillery 1. I tend to upgrade shields in 1st sector, and try to get another laser weapon (or ion). The Glaive Beam looks exactly like the FTL Glaive beam, and this brings me unimaginable joy. Two Burst Laser II (to overload their shields, making way for the beam); Glaive Beam / Anti-Bio Beam; Two teleporting bombs of any type; Defense Drone MK II. Stealth B starts without shields but with level 2 cloaking+glaive beam,a very strong weapon that can destroy initial ships in one hit,while Stealth C has no shields or cloaking. There are also distress signals that may come from different systems. FTL came out ten FUCKING YEARS AGO. -25% cooldown. Pike Beam: Despite being a beam it is not as effective as other which is a real disappointment. Lasers are general-purpose energy weapons. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. 1. ftl bones file. I. The Holy Beam fired, and the LORD saw that it was good. Use auto-fire so you don't have to keep finding the perfect beam line-up. I show off how ridiculously powerful the Glaive Beam in FTL: Faster Than Light is!!Follow me on Twitch: my Discord server:. There are mathematical solutions to problems like this. g. FTL: Faster Than Light. Damage: 3 damage per room hit 6. You don't have to choose between a good loadout and a second drone, once you're at around 5 weapon bars, the ~100 scrap isn't so much in comparison, and it rips 2-3 shield ships apart. I normally find by the time I have shields my glaive beam is becoming less useful and I have to spend a ton on additional/alternate weapons. STORY: You play as a Federation Ship and it's crew as you traverse the Galaxy in an attempt to outrun a rebel fleet. Early on, Glaive is a huge liability and a big part of why the ship is so bad -- along with lack of shields, of course! So the idea of swapping out for other weapons does have some sound logic. Personally, I prefer the Halberd Beam, overall, unless you can get a crazy combo with a Pre-Igniter and just one-shot your way through the galaxy. Hacking phase 2 flagship was my only option to get through the shields. It's tricky to explain exactly why. Laser (Weapons) Edit. piloting, shields, and missile artillery)Glaive beam is one of the best weapons in the game. Sorry haha, I spent all my money earlier on Glaive Beams, a Hull Repair Drone and a Weapon Pre-Igniter, which adds up to quite a lot. On the sector map, there are three groups of sectors: Civilian, Hostile, Nebula. Obviously, weapon pre-igniter makes most well-developed weapon setups overpowered, especially those that normally have a long charge time. Glaive Beam Slow and powerful, you need to build a ship around this weapon instead of the other way around. Favorite Drone: Combat II Favorite Weapon: Flak II (I’m still not very sure yet) Halberd Beam, {Flak Gun Mk I | Breach Bomb Mk II}, Burst Laser Mk II, Heavy Laser Mk I; Hacking. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Or the Glaive can even be used to support boarding by firing at a med/clone bay. 1 Shields 1. ) Fire Beam Cooldown 20s->19s Fire Beam Swipe Speed 5->7. The Glaive Beam is extremely powerful but is the main reason to play this ship and it alone does not make up for its huge number of flaws. They made a grave mistake disabling our engines: that power had to go somewhere — and it went to Fire Beam! A Screenshot of FTL: Faster Than Light. Jul 23, 2017 @ 2:58am Originally posted by smol catto: Double Vulcan. The layout is wrong. Can I use this beat the final boss? Or does it requirement of 6 power make them useless?As a beam enthusiast, I am very prone to sacrificing fantastic runs to buy glaive beams. The Flagship should die a second later, since 2 well placed Halberd hits vs 0 shields should be enough to instakill it. Valheim Genshin. as for combos, whatever costs little energy and lets you break shields and deal damage. 5 seconds, vs the 25 seconds the Glaive Beam takes. The Glaive beam will in do 2 damage per room if 1 shield bar is up. Combinded with hacking or laser spam, it is possible to peel away the shields and hit for massive damage. Glaive Beam with fully trained crew, Artillery Beam at system level 4). ftl instead of. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…73K subscribers in the ftlgame community. FTL: Faster Than Light. At least thats what i get on the iOS version of FTL. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. Flak 2 will break any amount of shields, but it's slow, so you need good defense. the Glaive Beam can do 9-15 damage (3 damage per room × 3-5 rooms) from a single ray (depending on the enemy ship layout), which can obliterate the majority of ships. You can target ships with level one shields up when using high power beams. Give thought to how the enemy weapons system will sync up. Especially if you combine that with other high power weapons like a Heavy Laser II or a Glaive Beam. FTL Sectors Alignment Chart — Danger vs. However, on normal difficulty the Stealth B is probably the hardest ship to win with. Of course you'd be a fool to pass up a glaive beam. 181 votes, 19 comments. 73K subscribers in the ftlgame community. You want not just firepower to complete the quest, but relatively quick firepower because you will be dealing with a ship that will try to jump quickly. With my shields/evasion/defense drone I have been in a standstill with a rebel rigger for 20 minutes (I haven't jumped because my shield person is getting crazy XP lol). Without using mods this only applies to 3 beam weapons (if I recall correctly); The Halberd (2 damage, thus goes through one shield bubble to deal 1 damage to each room hit), the Glaive (3 damage, thus goes through one bubble to deal 2 damage OR 2 bubbles to deal 1 damage) and the flagship beam (2 damage, thus goes through 1. A hull missile is 3. This guide aims to show players of any skill level how to get this cruiser up and running. Only other thing of note was cloaking was available to. 8 Artillery Beam 3. For example, the Glaive Beam does three damage to each room it hits, or two damage per room through one shield layer, or one damage per room though two shield layers. Changes description and texture of Lasercaster to Glaive Beam from FTL:Faster Than Light. 5 seconds, vs the 25 seconds the Glaive Beam takes. Barring that, though, the glaive beam works best in a setup where you can protect yourself well. The fire beam is extremely fun to use, but you need to have a strong build for taking out shields to make it viable. Doesn't require missiles or droneparts. Unfortunately, far too many runs fail to reach that point and get torn apart while waiting around endlessly for the Glaive Beam to fire. Flak I and BL II are amazing both individually from a raw power perspective, but most importantly they synergyze almost perfectly. ) to plug in the mod and then when you want to go back to vanilla you just run the mod manager again without the mod checked off. . For weaponry, it begins with a very strong endgame weapon in the Glaive Beam, the rare beam weapon that does 3 damage per room hit at a cost of four weapon power. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…The Gliave Beam is indeed a beast, but you barely won that. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. ↑ When combined with the Radiation module, the weapon regains its hull damage but loses the hullbust, the crew damage is: base crew damage+radiation module damage (45 for laser, 90 for beam, 135 for missile, 60 for ion) ↑ When combined with the Radiation module, the benefits are applied after. Get shields down, and it can do 8 - occasionally 10 - can't miss damage. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…Level 2 can take down 3. eventually,) but wow, that. IMO the best way to use the glaive beam is to sell it as soon as possible. CryptoEvery shield bubble reduces beam damage by 1 point. Beams cannot reduce shield layers by hitting them, but can damage ships through shields if they are strong enough. I say this because even when it's fully upgraded, it's as slow and power hungry as a Glaive beam, but does less damage and can't be aimed. Wow! Yeah, remember that those two weapons will take up your entire weapons charge. Use hacking 3 to drop shields and mind control to distract pilot. Ion weapons are also very good here. Lasers can only be shot down by Mark II Defense Drones. And if it's a free drone that's always more reason to use it. This is good because it allows for things like double glaive beam. You saaid you got this shield in sector 8. Beams do not deplete shield layers, and most are completely blocked by shields, making them ineffective without support. Some beams (Halberd and Glaive) do more than one damage, which means they can pierce a shield level and still do reduced damage (e. Toggling the Glaive correctly is more important, but it’s possible to do both with extremely good timing. Each laser shot temporarily removes a shield layer. Missiles, bombs, and the Artillery Beam bypass all shields. Thus when at full damage, its length is between the 1px of the Maul and the 80px trail of the Glaive Beam. Laser (Weapons) Edit. 71K subscribers in the ftlgame community. Against all odds. Another big upside is you rarely ever take damage, 2 pike beam hits to kill almost everything up to 2 shields. They'll get you 7. I only really wanted to sell the fire bomb. The thing about it that kills me is that you lose a system slot. Full Lvl 4 shields, of course. See moreEculc • 8 yr. Glaive Beam: Setting it up is a really tough task and annoying at the same time. Clicking and/or pressing again changes the cursor to a targeting mode. Unlocking Layout C For The Stealth CruiserSlight Spoilers ahead, I couldn’t get the spoiler bracket thing working. Amazing: Ion Blast MK II Burst Laser MK II Heavy Laser I Pike Beam Flak I Good: Flak II Charge laser (4 shots) Heavy Laser MK II Hermes missile Small Bomb Halberd beam Chain Laser Ion Charger Decent: Pegasus missile Ion Bomb Glaive Beam* Hull laser I Ion blast Burst Laser MK I Swarm Charge laser (2 shots) Mediocre: Burst Laser MK III Bio-beam. Combine these, and you make the defence drone miss it's shot by unpowering your drone right after the defence drone shoots. Burst Laser III High power requirements and long cooldown keep it out of the higher tiers. This strategy does require some good luck early on, though, like with. Missiles, bombs, and the Artillery Beam bypass all shields. So I hope this helps you guys out. However, skilled players know that this is not entirely the case. Sectors are determined randomly, but there is a 48% chance for a sector to be. Against high dodge rate opponents, more shots simply means more chances to hit. If the boss has 4 shields and you flak down 3 bubbles, glaive still does 2 and. a defense II will target lasers, which you can absorb/dodge, and in doing so sometimes be too busy to counter the real threat. Only BL I really is to BL II. 64 votes, 53 comments. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. ago. But again, Glaive Beam is situational and does not deserve to be your priority. with no shields it does 4 damage per room 1 shield 3 damage per room 2 shields 2 per room and 3 1 per room. Dual glaive is awesome because you can destroy the first two phases in a single volley, but you can do really well with any combo of beams. The Glaive Beam is not that good of a weapon. Without using mods this only applies to 3 beam weapons (if I recall correctly); The Halberd (2 damage, thus goes through one shield bubble to deal 1 damage to each room hit), the Glaive (3 damage, thus goes through one bubble to deal 2 damage OR 2 bubbles to deal 1 damage) and the flagship beam (2 damage, thus goes through 1. A final boss stage has 22 Hull. 37M subscribers in the gaming community. Once you have that, you can make most decent (and much easier to put together, because you can usually use them while you;re getting that defense, not. VICTORY IN HARD MODE. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…Hi, i loved the idea of this game. 70K subscribers in the ftlgame community. Also a place to share FTL-related projects and ideas! Jan. Even for a procedurally-generated game like FTL, this one's a bit too random for my tastes. At the same time, I do not want the enemy cloak to activate before my strike is finished or I will have to wait for the Glaive Beam to charge. Valheim Genshin. Example : Enemy has 1 shield. If you let go, you'll have to click on the beam again in order to re-locate it. This guide discusses successful and unsuccessful playstyles, specific ship strengths and weaknesses, route planning, resource management, and battle tactics in FTL: Advanced Edition. hacking) or a fully upgraded artillery beam and underpowered systems otherwise. #7. Still a useful weapon. FTL Has anyone heard of this rather interesting game? It has been described as a "Rogue-Style" RTS Game, and it's highly addictive. Using the Glaive Beam necessitates half of your weapons systems' max power, leaving you a measly 4 power to jury-rig a way to consistently drop your opponents' shields. Which is to say that over an extended period, the Glaive Beam is. Beams. The reason I use a beam weapon is because IT NEVER MISSES. FTL: Faster Than Light. 5 seconds to charge weapons. Jump, and immediately pause. But you have to admit that gun is the shit. Per page: 15 30 50. Beams also take skill in the way that you can choose what rooms get. It also assumes you are familiar with the basic terms and play of FTL,. Hailing from Earth, Humans are one of the most common races in the galaxy. Defense drones are you friend. with a 10 second cooldown, and deals double damage, it's so fucking powerful I've one-shot entire ships just with that beam alone, and even killed ships in less than 30 seconds. A Halberd beam or Glaive beam will help here as well. I normally find by the time I have shields my glaive beam is becoming less useful and I have to spend a ton on additional/alternate weapons. But considering the glaive, BL II with artemis would have bigger trouble even before the last phase, since they'd have more difficulty getting through 4 bubbles, let alone the. =====PREVIEW 2=====-Buffed Union shields from 1. If you beam aboard and destroy drone control you can hack shields for phase 1 and 2 and then just deal tons of damage with glaive beam. . A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. On a journey to unlock all the ships, I won on "Easy" mode (you know it's hard mode) with the Stealth B Layout ship. The Minibeam because it can throw out 4 points of damage to 4 rooms for one power and the Pike because it can damage SOOO many rooms that it makes the enemy crew freak out and you're pretty much guaranteed to get the pilot to go on a repair patrol. I was using the engi ship and from one of the first beacons in section one…751 votes, 125 comments. A third suggestion I saw was after. Anti-Ship drones can also help. I also got level 3 cloaking, level 4 shields, and 2 defense drones. Pike Beam is a very good early weapon but becomes much less useful later in the game. I'm turning Big Iron into an FTL song and comic! We are halfway through. Open menu Open navigation Go to Reddit Home. The Stealth B has the problem that the Glaive Beam is rather power hungry so a single hit to the weapons means it goes offline easily. Quests are started in some of these events. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…IIRC, the Halberd and Glaive beams can still do partial damage through weak enough shields. Stealth A is a good choice going for any of the ship unlock quests, if you know what kind of beacon you are seeking. I feel like this is comparable to the glaive beam, minus the damage. . 73K subscribers in the ftlgame community. Defense drones, cloaking, defensive hacking and high shields and engines. Wake up babe, new FTL cruiser just dropped. Sure, it does a phenomenal amount of damage once it spins up, but what are you doing in the meantime? Usually, getting shot at. 71K subscribers in the ftlgame community. If, during that small range, the beam enters a new room, it will deal damage. Unfixable thing with beam. If you have a rock boarding crew, it's a solid option. The first click sets the starting point and displays a line indicating the beam length, which can be rotated to set the end point. eventually,) but wow, that. Jump, and immediately pause. 73K subscribers in the ftlgame community. Crew damage: 45 HP per. 12 Weapon Control 1. Halberd beam does 2 damage, so you would need a minimum of 2 shields to avoid taking damage from it. FTL: Faster Than Light의 장비에 대해 설명하는 문서. I actually bought one in sector 2, around two sectors before getting the second glaive beam as a reward. Enemies can also have access to the modified weapons and drones unless the CE Non-EL Enemy Loadout Addon is installed (which is generally recommended). The Glaive is just faster and that means everything. The Gatling Laser, which fires even faster than a Vulcan once charged. It basically pierces all shields (that you are likely to encounter). Besides, at later stages 5 shots will tend to miss a lot.